Old metal-deformation-factory in Germany (Leipzig, district Plagwitz).
Cramped Apartments in Hong Kong
In the middle of last year, The Economist released rankings for the world’s most livable cities, and Hong Kong was found at the top. What many peopledon’t know, however, is that there is a percentage of Hong Kong residents living in rather horrid conditions.
In an attempt to draw attention to the issue, human rights organizationSociety for Community Organizationrecently commissioned a series of photographs showing what a number of unacceptable living spaces look like when viewed from directly overhead. (Here’sa larger versionof the photo above.)
According to the SoCO, over 100,000 people live in tiny “cubicle apartments” in the city. These are 40-square-foot living spaces created by dividing already-small apartments into multiple units.Residents go about their lives in these confined spaces, sleeping on one corner, eating in another, storing their belongings in a third, and perhaps watching a TV that’s found in a fourth.
SoCO’s wide-angle photographs capture how cramped these spaces really are by showing everything within them in a single frame. The images were likely captured by simply fixing a camera with a wide-angle lens to the ceiling, and then triggering a shot remotely (the photographer cannot be seen in the image).
In each photo is a QR code that directs viewers to a petition to the Hong Kong government. (via PetaPixel)
Limited edition Shin Megami Tensei IV 3DS XL
Number of limited edition 3DSes for third-party Japanese games that have also released in North America: 0.
Number of limited edition 3DS XLs that have released in North America: 0.
:0(
PREORDER Devil Summoner: Soul Hackers, other upcoming games
Can any of my friends on Japan help me get one? ^_^
Note: This tutorial was created in 2007 for my personal website. Some small tweaks have been made since then, but nothing too significant.
In this 10-step tutorial, I’ll teach you how to create a “sprite”, which is a stand-alone two-dimensional character or object. The term comes from video games, of course.Creating pixel art is a skill I picked up because I needed graphics for my games. After a lot of practice, I became kinda handy with it, and started to see it more as actual art rather than just a tool. These days, pixel art is quite popular in game development and illustration.
This pixel tutorial was created many years ago to teach people the basic concepts behind pixel art, but I’ve streamlined it a lot since its first incarnation. There are other pixel tutorials around, but I find them to be overly-complicated and too wordy. Pixel art is not a science. You should never have to calculate a vector when doing pixel art.
A serious blast from the past. Here is a VHS and Beta Max ad for Konami’s Salamander (Life Force in the US) anime. Salamander/Life Force is a spin off of Gradius. This anime is a 3 part OVA was produced by Konami, Studio Pierrot and Pony Canyon. You can actually check this out on Youtube. All three of the OVA’s are in its entirety!
Gradius Anime -Salamander OVA- Episode 1 - YouTube
Gradius Anime -Salamander OVA- Episode 2 ( Basic Saga: Paula’s meditation ) - YouTube
Gradius Anime -Salamander OVA- Episode 3 ( Advanced Saga Gofer’s Ambitions ) - YouTube
Coolness - an impossible quality to define, but I think we can all agree that this guy has it in spades.
What Skyrim Looks Like When You’re Running 100 Mods At Once
For the full rundown of the mods used (and the specs running them), visit the link - A STATE OF TRANCE
Videos!
I found myself researching mathematics and number systems in my goal of making a language. I am far more intrigued by the systems that were created and the reasons why most of the world doesn't use them. Eight is my favorite number and possible why I am drawn to the Octal system. http://en.wikipedia.org/wiki/Numeral_system
With the rotation of the earth complete, I set for myself new goals. First is to write one description for my fictional world a day. It can be a place, a person, a creature, a thing. Second is finish the alphabet and language for its inhabitants. And third is to deliver a fully fleshed concept people other than myself can enjoy.
Building the spoken language of the old ways. The first tongue. Now only used to describe places and old rituals.
I am very excited to say, that my dungeon crawling card game is getting some legs. In theory you can play an entire adventure with a deck of poker cards. Ill post rules after I have had some time to close up loopholes.
In addition, my friend Callie is having similar ideas with Tarot. I am hoping to make our games complimentary, the way Munchkin expansions work.
I find myself dreaming of the future. Not just my personal timeline, but the timeline of my world. What started as a simple back to basics low fantasy setting, now has a future with androids, sentient AI, and mega-structures I just have to remind myself, one era at a time.
Wow, that was a blast. Everyone said they really enjoyed the simplicity and the character freedom. I have a lot of notes on what made game play smooth, and what gave the biggest hiccups. I have some ideas on streamlining the bad and even eliminating some things that didn't make sense to the group. One feedback I got was the fact that the adventure was a little mature for my targeted age group. I like to think kids can handle maturer stories than Disney provides.
I finished writing the plot and outline for my children's story. It takes place in a small corner in a different era of a greater land. I am now fleshing out the flow and scenes and after that, art!
I think I have 80% of the rules written for a play test this Saturday. My usual group is willing to take a break from our weekly game to help me run through a quick one shot.
I have not touched this blog in a while and figured it was best to start from scratch. My ongoing focus is to discuss world building and the myriad of platforms I will use to develop them.
Currently spearheading the SEGA Alliance.
I help shape SEGA's games portfolio.